option
damage ratio
Set the Magnification of the damage caused by enemy attack. more magnification, damaged increases.
block damage ratio
Set the Magnification of the block damage caused by enemy attack. more magnification, block damaged increases.
enemy max health ratio
Set the magnification of the enemy of max health.
safe animal max health ratio
Set the magnification of the animal of max health.
fullness ratio
Set the magnification of the fullness of time that took the meal.
feral horde max alive
Set the max alive zombie number of feral horde.
heat zombie of feral horde
Heat Burn Victim and Mini Heat Burn Victim amount that appears at the time of the Feral Horde.
The amount will be max > many > few > none.
to weaken spike
Increase the amount of resources to be used in the creation of wood spikes, further wood spike will quickly wear and tear at the time of damage to the enemy.
display minibike icon
If you check to display the mini-bike on the map screen.
reduce block durablity
If you check and lower the durablity of irregular blocks of forms, such as Paul and pillars.
adjust skill
If unchecked, the maximum level of skill become normal.
more hard
If you check, increased those powerful zombies that appear.
fertile level down
If you check,reduces the harvest of land that have not been put fertilizer
increase rare prefab
When checked, it will increase the existing rare a prefab.
CPU load goes up prefab
If checked, buildings will be added that cost the PC.
trader protection
If unchecked, there is no protection of the trader base, you can trade any trader and night. However White River Citizen quest is eliminated.
Startup Gear
Set up the equipment you have on the belt at startup.
if you set "drink", the suitcase where various drinks such as coffee are available is in the belt of the initial equipment.
Put the suitcase on the ground and release the lock with the punch to get items.
if you set "select", "Startup Gear Select Recipe" which becomes the material of four kinds of suitcases is in the initial equipped belt.
In the recipe you select the favorite one from the four suitcases,
Put the suitcase on the ground and release the lock with the punch to get items.
All four suitcases contain drinks.
MINER includes Sledgehammer, Steel Fireaxe, Steel Pickaxe, Steel Shovel and etc.
RANGER includes Hunting Knife and Flaming Arrow.
PISTOL includes pistol and 9mm Round.
RIFLE includes Hunting Rifle and 7.62mm Round.
Install Method
Set up the installation method.
When installing STARVATION, set STARVATION,Otherwise set normal.
ground ore
Adjust the amount of ore leaving on the ground. The amount will be max> many> few> lead and iron> default. When you select a lead and iron, it will not increase any other ore. There is no additional content when you select the default, you will only to the existing ore.
Additional Town
To set the appearance rate of the added town. The amount will be max> many> normal> rare.
Additional Prefab
Set up additional buildings. The new biome will be an additional building only with additional biomes (zombie forest, animal forest).
map size
Set the map size.
cell size
Set the cell size. By comparing the configuration and size of the existing cell size, to suit the size, appearance of rare prefab will increase or decrease.
set default
Apply the map size and cell size to the original (the display on the right side of the default value).
set recommend
Apply the size of 7 Days To Die Mod Editor to map the size and cell size.
Player LV Max
Set the maximum for player level.
Player LV UP Speed
Set the speed at which the player level will rise. The higher the number, the easier the level will rise.
Skill LV UP Speed
Set the speed at which skills other than Krafts will rise. The higher the number, the easier the level will rise.
Craft LV UP Speed
Set the speed at which craft skill rises. The higher the number, the easier the level will rise.
Quest Skill Point
Set the magnification of the skill point obtained with the quest.
Wellness Gain
Set the magnification of the amount by which the wellness increases.
Wellness Lost
Set the magnification of the amount that the wellness goes down.
Zombie EXP
Set the magnification of the experience value obtained by the zombies.
Block EXP
Set the magnification of the experience value obtained by destroying the block.
Craft EXP
Set the magnification of the experience value obtained by the craft.
Book Loot
Set the amount of recipe books obtained in the search.The amount will be MAX > many > normal.
set default ( Skill )
Make the skill normal game settings.
set recommend ( Skill )
Set skill as the recommended setting.
sight range ratio
Set the magnification of the zombie's field of view.The reaction of zombie of A16 is buggy, so increase the field of vision and improve the reaction of zombies. If you increase the field of view by 10 times, you can not escape from hunted.
noise range ratio
Specify the magnification multiplied by the noise range. As the range of noise increases, farther zombies react.
noise volume ratio
Set the magnification multiplied by the volume of the noise.As the noise gets bigger, zombies react more easily.
animal gore
if you check,set animalGore to corpseBlock of animals with femur.
animal gore time
Set time to raise HEAT of animal gore. 1 minute is 36.
animal gore heat
Set an increase in HEAT by animal gore every minute.
add recipe
if you check,Recipe books are needed for most crafts.
invisible animal ratio
Set the magnification multiplied by the spawn rate of invisible animal.If the value decreases, the spawn of non-aggressive animals will increase.
invisible enemy animal ratio
Set the magnification multiplied by the spawn rate of invisible enemy animal.If the value decreases, spawn of aggressive animals will increase.
prefab loot ratio
As the value increases the loot on search increases.
zombie rotting ratio
As the value increases the probability that loot from zombies will become Rotting Flesh increases.
sleeper noise wake threshold min
Sets the minimum threshold of sleeper wake by noise.Increasing the value will require more noise for the sleeper zombie to wake.The value between Sleeper Noise Wake Threshold Min and Sleeper Noise Wake Threshold Max is randomly set to sleeper zombie.
sleeper noise wake threshold max
Sets the maximum threshold of sleeper wake by noise.Increasing the value will require more noise for the sleeper zombie to wake.The value between Sleeper Noise Wake Threshold Min and Sleeper Noise Wake Threshold Max is randomly set to sleeper zombie.
stamina usage ratio
Set the magnification multiplied by stamina consumption when using items.
water-less terrain
if you check,Set water-less terrain
shallow underground
Lost the underground ore and make the player a non-destructible block with a depth of 8 blocks or less
Like A15
Game settings like A15.Leveling craft skills.To be able to disassemble the work bench.
other changes
If checked,Various zombies are added,zombies of sleeper and horde are also strengthened.
zombie attack animal
if you check,zombie attack animal
plant grow ratio
set the value multiplied by the plant growth time.Growth will be slow if the value increases
quality dependence
As the value increases, the impact of quality increases
defence ratio
Set the magnification of armor defense
alive difficulty ratio
Set the value multiplied by difficulty increase by the number of days of survival.
As the value increases, the zombies get stronger as the number of days of survival increases.
require player level
If unchecked,Skill does not require player level
noise alert ratio
Set the magnification multiplied by the volume of the noise.As the noise gets bigger, zombies react more easily
hub spawn ratio
Set the multiplication factor multiplied by the appearance rate of hub (city town rural).
empty recipe
if you check,remove the contents of can and glass Jar and add a recipe to get the empty can and glass jar.
add empty jar
if you check,when you eat an item that crafts bottled water as an ingredient, you can get a glass jar.
heat screamer count
Set the number of Screamers that will appear when the HEAT rises.
wilderness prefab ratio
Set the magnification multiplied by the number of wilderness prefab.
sleeper crawler
if unchecked, zombieSteveCrawler and zombieSteveCrawlerFeral will disappear in Sleeper.
avoid 'KeyNotFoundException: The given key was not present in the dictionary' in a16.3
slow down vehicle
if you check,slow down the maximum speed of the vehicle
torch heat
if uncheck, the Heat rise of toach, candle, Burning Barrel disappears
craft sell
If you uncheck it, you will not be able to sell craftable items.
remove null hub rule
Avoid hub rule is null error by deleting unset hub rule name.
add gamestage
Set gamestage increment depending on where prefab is generated.Set to 0 to disable.
add rural hub
Add a hub of type rural.If it is set to 0 it will not be added.
add feral zombie
Add zombie biker,Hazmatt zombie, zombie Burnt feral zombies.
add feral zombie
Add zombie biker,Hazmatt zombie, zombie Burnt feral zombies.
load
Set all items read from the file.
save
Save all items to file.
use SDX
Enable changes using SDX.When using SDX it is necessary to turn EAC (Easy Anti Cheat) OFF when starting 7 days to die.It can not be applied to MOD where SDX is already used.
dead mode
set the game over.normal no game over.min wellness Game over when wellness falls below min wellness at the time of death.dead is dead Game over when you die.
min wellness
Set the default Min Wellness before acquiring Health Nut.
max wellness
Set the default Max Wellness before acquiring Health Nut.
gore pile up time
Sets the time when goa changes to a stacked block. If you set 0, it will not stack up.
wellness down
Set wellness to decrease with death.
craft skill exp wait
set the experience to be lower if you do crafting continuously.
blood moon horde wellness penalty
set a penalty for accelerating the speed at which Wellness goes down if you defeat the boss zombie that appears in feral horde and not touch gore's candle.
spawn position
Set the position of the random spawn
normal Normal random spawn
board In front of the board
one board In front of the board(Only one is placed in the whole world)
Navezgane houseone
one Luxury house(Only one is placed in the whole world)
one school(Only one is placed in the whole world)
sell price ratio
Set the sell price ratio
broken ratio
Magnification of probability that Forge, Workbench, Cement Mixer, Chemistry Station,
Generator Bank, Battery Bank and Solar Bank are broken
central ruins
If checked, a big city will be created in the center of the world
combine durablity
Check this item to increase durability when combining on the workbench.
repair durablity
Check to reduce quality by at least 1 when repaired
farmland durability
Set how many times can be harvested on the farmland. The farmland is downgraded when the number is reached.Set to 0 for unlimited harvest.
zombie mine
Set zombie mine horde.
none zombie mine horde does not appear.
candy zombie mine becomes mineCandyTin.
hubcap zombie mine becomes mineHubcap.
airfilter zombie mine becomes mineAirFilter
health Nut
In health nut, set how much Min Wellness and Max Wellness will rise for each level.
blood moon horde wellness penalty
We set a penalty for accelerating the speed at which Wellness goes down if you defeat the boss zombie that appears in feral horde and not touch gore's candle.
game stage mode
Set the game stage calculation method.NORMAL It is a normal calculation.days alive The number of survival days will affect and player level will have little effect.
night sight range
set the magnification of the zombie's field of view at night.
dark vision
Set the zombie's eyesight in places without light.
If the value is large, zombie will see more in the dark.
night dark vision
set the sight of zombies in a place with no light at night.
If the value is large, zombie will see more in the dark.
Township size
Set the size when setting the type of Township.
If the generated road is smaller than rural it will be rural,
if smaller than town it will be town,
and if it is larger than city it will be city.
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