gameovermode and MinWellness less than 70(alpha16.4)

It does not guarantee anything about defects and damage that occurs when you run this program. Please use at your own risk.


this sdx sample is gameoversetting and possible to less than 70 MinWellness
set gamestage.xml //gamestages/config/@GameOverMode
GameOverMode = 0 no gameover.
GameOverMode = 1 Game over when Wellness becomes lower than MinWellness.
GameOverMode = 2 dead is dead.
example

<config GameOverMode ="1" startingWeight="1" scavengerGameDifficultyBonus="0" adventurerGameDifficultyBonus="0.1" nomadGameDifficultyBonus="0.2" warriorGameDifficultyBonus="0.6" survivalistGameDifficultyBonus="1.0" insaneGameDifficultyBonus="1.5" daysAliveDifficultyBonus="0.1" daysAliveChangeWhenKilled="2" diminishingReturns="0.2" />

MinWellness can be reduced to less than 70 by changing progression.xml as below.
before change

<perk name="Health Nut" icon="run" description_key="healthNutDesc" title_key="healthNut" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
<effect name="MinWellness">
<add perk_level="0" value="0" />
<add perk_level="1" value="5" />
<add perk_level="2" value="10" />
<add perk_level="3" value="20" />
<add perk_level="4" value="30" />
<add perk_level="5" value="50" />
</effect>

changed

<perk name="Health Nut" icon="run" description_key="healthNutDesc" title_key="healthNut" max_level="5" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
<requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
<requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
<requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
<requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
<requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
<effect name="MinWellness">
<setvalue perk_level="0" value="30" />
<setvalue perk_level="1" value="30" />
<setvalue perk_level="2" value="30" />
<setvalue perk_level="3" value="30" />
<setvalue perk_level="4" value="30" />
<setvalue perk_level="5" value="30" />
</effect>

this mod used by 7 days to die mod editor

related links



top page